exitspeed
04-20-2016, 06:53 PM
Topic: Virtual Reality/Augmented Reality/Mixed Reality
That's a good comparison actually. I was super excited about VR and Oculus, but from what was out there in the beginning, the glorified tech demos weren't enough to get me to drop that kind of money.
Now that Sony has a VR set coming out, which by all accounts even in pre production form makes the production Oculus and Vive feel cheap, I'm all in.
My point is, if there was a Cadillac or Jaguar version of a Model X I'd be excited about it because I'd know that shit like Windows shooting through the window trim and amateur hour engineering wouldn't be an issue.
Any evidence of this? I still have a DK2 sitting in my closet but I haven't kept up with the state of VR.
And Sony's vr isn't the same kind of experience that oculus and especially HTC are trying to give. Narrower field of view, seated position, console based experience.
It would be nice if the reader three major players were more open with their platforms. Oculus headset + vive lighthouses + move controllers sounds like the current ultimate setup.
I read an article detailing it last week or the week before. I read way too many to try and find it. :/
Give and take. It's cheaper to get into, the unit sounds to be better quality, it's easier to set up and it'll have more $ behind which equals bigger IP's. The seated position isn't correct though. The Move is part of PS VR which usually requires you to be standing. I haven't read anything anywhere about a narrow field of view. And console experience is exactly what I want. I dont have the time to fuck around with PC gaming (upgrading, tweaking, fixing, etc etc).
Annnnnnnd now we're way off topic. Lol
Does it have more money behind it? Oculus is owned by Facebook.
Color me skeptical, but I don't believe the PlayStation's version of VR can provide a superior experience to PC. Resolution, latency and framerate, and FOV are all imperative in providing an immersive experience, and that requires powerful hardware. Talented developers can eek out extra power out of consoles over equivalent PC hardware, however even that's not enough to approach raw PC graphics fidelity (not to mention Vulkan, which just dropped). Console games generally struggle to achieve even 30fps at 1080p. The lower limit to VR framerate seems to be around 90fps, and that's stereoscopic so you're rendering two frames per.
Playstation is releasing an intermediate console to bolster VR performance, however even that will be behind PC on release. When you couple the cost of buying a new console with the cost of the VR and breakout box itself, is it really cost effective?
PlayStation VR doesn't require you to have a near bleeding edge PC and pc hobby know-how to get into VR.
Really, only big money is in VR. HTC, Sony, and Oculus by way of Facebook are the major players.
That's a good comparison actually. I was super excited about VR and Oculus, but from what was out there in the beginning, the glorified tech demos weren't enough to get me to drop that kind of money.
Now that Sony has a VR set coming out, which by all accounts even in pre production form makes the production Oculus and Vive feel cheap, I'm all in.
My point is, if there was a Cadillac or Jaguar version of a Model X I'd be excited about it because I'd know that shit like Windows shooting through the window trim and amateur hour engineering wouldn't be an issue.
Any evidence of this? I still have a DK2 sitting in my closet but I haven't kept up with the state of VR.
And Sony's vr isn't the same kind of experience that oculus and especially HTC are trying to give. Narrower field of view, seated position, console based experience.
It would be nice if the reader three major players were more open with their platforms. Oculus headset + vive lighthouses + move controllers sounds like the current ultimate setup.
I read an article detailing it last week or the week before. I read way too many to try and find it. :/
Give and take. It's cheaper to get into, the unit sounds to be better quality, it's easier to set up and it'll have more $ behind which equals bigger IP's. The seated position isn't correct though. The Move is part of PS VR which usually requires you to be standing. I haven't read anything anywhere about a narrow field of view. And console experience is exactly what I want. I dont have the time to fuck around with PC gaming (upgrading, tweaking, fixing, etc etc).
Annnnnnnd now we're way off topic. Lol
Does it have more money behind it? Oculus is owned by Facebook.
Color me skeptical, but I don't believe the PlayStation's version of VR can provide a superior experience to PC. Resolution, latency and framerate, and FOV are all imperative in providing an immersive experience, and that requires powerful hardware. Talented developers can eek out extra power out of consoles over equivalent PC hardware, however even that's not enough to approach raw PC graphics fidelity (not to mention Vulkan, which just dropped). Console games generally struggle to achieve even 30fps at 1080p. The lower limit to VR framerate seems to be around 90fps, and that's stereoscopic so you're rendering two frames per.
Playstation is releasing an intermediate console to bolster VR performance, however even that will be behind PC on release. When you couple the cost of buying a new console with the cost of the VR and breakout box itself, is it really cost effective?
PlayStation VR doesn't require you to have a near bleeding edge PC and pc hobby know-how to get into VR.
Really, only big money is in VR. HTC, Sony, and Oculus by way of Facebook are the major players.