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Originally Posted by fliprayzin240sx
Well, the producer actually talked about it. They tried it both ways, having the AI trigger fights when seen, he said it took too much out of the game and the testers got annoyed with it. They tried to make it less intrusive but they couldnt quite get it right. So they cheated and just made the NPC invisible to the enemy AI. I think they should have given the player the option. If it got annoying, then turn it off during game play.
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Yeah, I understand the game play aspect of it. Honestly, they should have set it based on which difficulty you choose. For example, on the EASY setting, NPC's are ALWAYS invisible to the enemy AI. On the NORMAL setting, NPC's trigger enemy's awareness 50% of the time, and on the HARD setting, NPC's trigger the enemy's awareness 100% of the time. Something to that effect.
For me it takes away from the experience because it feels so real, and then I see Ellie run across 5 different hunters and Joel is choking out dudes when the other dudes are 5 feet away, kinda brings me back to reality and makes me realize I'm just watching a video game.